Open Cornishman opened 13 years ago
We need to sit down and have a chat of the implications of mana charging real-time vs. game-time.
I think we should just implement game-time for now, as that should be easier, if we decide that there are distinct advantages for using real-time, then we can look at that later.
Recharges over time. (Real-time?) Is no longer used for purchases. (Gold replaces mana purchases) Random chance of dropping (enemy death).
EDIT: Mana needs to be Re-coded to use a object pool rather than spawning/removing as we go.