I added most of the arcade-physics utility functions and got them working for isometric co-ordinates.
I also improved the body.facing calculation and got outOfBoundsKill working. Game.iso.unproject set's the z value in the output, and manually changing sprite.isoPosition after body.phase=1 works.
I added most of the arcade-physics utility functions and got them working for isometric co-ordinates.
I also improved the body.facing calculation and got outOfBoundsKill working. Game.iso.unproject set's the z value in the output, and manually changing sprite.isoPosition after body.phase=1 works.