The multiplier itself is a number between 0.0 and 1.0 produced by an equation that takes the inputs of the number of moves, and minimum number of moves. Between move 0 and the minimum move count (exclusive), the multiplier should remain 0.0. The multiplier should then be 1.0 the minimum move count and progressively decrease as more moves are made
Implement logic and display for score multiplier.
The multiplier itself is a number between
0.0
and1.0
produced by an equation that takes the inputs of the number of moves, and minimum number of moves. Between move0
and the minimum move count (exclusive), the multiplier should remain0.0
. The multiplier should then be1.0
the minimum move count and progressively decrease as more moves are made