lexi-lambda / SimpleJail

Simplistic Jail plugin for Bukkit
http://dev.bukkit.org/bukkit-plugins/simplejail/
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New Features! #1

Closed ghost closed 12 years ago

ghost commented 12 years ago

Can you please add cells and guards to your plugin :D

lexi-lambda commented 12 years ago

Cells are currently low priority, though they may be implemented. Could you elaborate on them, though? For example, do you want a separate cell for each player? Separate named jails?

Also, could you explain what "guards" should be?

ghost commented 12 years ago

Well both ideas are from the original plugin Jail 2.0.5 which amazingly works pretty good with CB 1798.

Well I was thinking like a real cell and the amount how much players a cell can hold could be configurable in the config. So for example 2 players can fit in one cell. When there are already 2 players in one cell and a 3rd one is tried it will give an error like "This cell is already occupied" In Jail plugin the cell assignment is manual you can pick a random one but it doesnt say when the cell is already occupied and it kinda bugs out. Manual is actually good when you for example want to jail a player into a specific cell what has like a escape tunnel for survival maps or role plays. But in that case the message saying That cell is occupied is needed. Or there are other ways like making a command to see free cells and so on.

Guards are angry wolves that spawn when a prisoner escapes, this makes total sence when you jail a player into a cell that has a secret tunnel to freedom. Jail 2.0.5 makes a cuboid around the jail like a worldedit seletion so if prisoners cross the border the wolves will come.

Thats pretty much what I had in mine.

Thanks

lexi-lambda commented 12 years ago

I am starting development on SimpleJailCells, and I'd love for you to take a look at this thread to give some more information on how it should be implemented. Thanks for your support!

lexi-lambda commented 12 years ago

Cells are now implemented in the form of the SimpleJailCells extension. I have no intention of implementing guards. This is now closed.