molotovs stays on radar forever (looks like all molotovs)
flashes thrown from empty map location (not always)
My observations:
The radar "breaks" as soon as there are more than one grenade from the same type on the map.
For example if two molotovs used almost simultaneously, the molotovs will remain on the map.
These images way after roundEnd and even after a new round started:
Errors I see in the console:
Warning: Encountered two children with the same key, `[object Object]_859_low`. Keys should be unique so that components maintain their identity across updates. Non-unique keys may cause children to be duplicated and/or omitted — the behavior is unsupported and could change in a future version.
at div
at Radar (http://localhost:1349/dev/src/HUD/Radar/LexoRadar/LexoRadar.tsx:197:3)
at div
at LexoRadarContainer (http://localhost:1349/dev/src/HUD/Radar/LexoRadar/LexoRadarContainer.tsx:51:3)
at Radar (http://localhost:1349/dev/src/HUD/Radar/Radar.tsx:19:3)
at div
at RadarMaps (http://localhost:1349/dev/src/HUD/Radar/RadarMaps.tsx:23:3)
at div
at Layout (http://localhost:1349/dev/src/HUD/Layout/Layout.tsx:37:3)
at SettingsProvider (http://localhost:1349/dev/src/API/contexts/actions.tsx:61:3)
at App (http://localhost:1349/dev/src/App.tsx:28:27)
Warning: Each child in a list should have a unique "key" prop. See https://reactjs.org/link/warning-keys for more information.
at Bomb (http://localhost:1349/dev/src/HUD/Radar/LexoRadar/LexoRadar.tsx:86:3)
at div
at Radar (http://localhost:1349/dev/src/HUD/Radar/LexoRadar/LexoRadar.tsx:197:3)
at div
at LexoRadarContainer (http://localhost:1349/dev/src/HUD/Radar/LexoRadar/LexoRadarContainer.tsx:51:3)
at Radar (http://localhost:1349/dev/src/HUD/Radar/Radar.tsx:19:3)
at div
at RadarMaps (http://localhost:1349/dev/src/HUD/Radar/RadarMaps.tsx:23:3)
at div
at Layout (http://localhost:1349/dev/src/HUD/Layout/Layout.tsx:37:3)
at SettingsProvider (http://localhost:1349/dev/src/API/contexts/actions.tsx:61:3)
at App (http://localhost:1349/dev/src/App.tsx:28:27)
Issues:
My observations: The radar "breaks" as soon as there are more than one grenade from the same type on the map. For example if two molotovs used almost simultaneously, the molotovs will remain on the map.
These images way after roundEnd and even after a new round started:
Errors I see in the console:
CS2 HUD version: 1.0.2 HUD Manager version: 4.8.2