Introduces a more formal notion of an "aspect angle": it's the angle formed by two apparent positions, moving in an apparent phase, with an orb. Note that the apparent positions may not be the same as the actual positions: one of the bodies may have to be considered 360 degrees away from its current position to be found in aspect; same with the apparent phase: it does not consider retrograde motion, simply the static position, which is always taken to be prograde for simplicity. We now carry more information, but are able to more easily derive information from this, vs. ad-hoc further processing to determine phases, orbs and actual angles.
Introduces a more formal notion of an "aspect angle": it's the angle formed by two apparent positions, moving in an apparent phase, with an orb. Note that the apparent positions may not be the same as the actual positions: one of the bodies may have to be considered 360 degrees away from its current position to be found in aspect; same with the apparent phase: it does not consider retrograde motion, simply the static position, which is always taken to be prograde for simplicity. We now carry more information, but are able to more easily derive information from this, vs. ad-hoc further processing to determine phases, orbs and actual angles.
closes #44