Anyways, I saw your note on decoding PKMs and I wanted to note that Tacent View is able to open them. Mainly wrote this since I wasn't sure if Virtuos used another PKM format apart from the one I already knew until you updated the README - From the two LeapFrog games I have, none of them use PKM.
P.S. Thanks for the mention, but I also have to give a huge thanks to the ResHax folks for helping me decode those UDIs.
P.P.S. It might be a good idea to turn on GitHub discussions - I don't want to clog up your issue tracker with these posts!
Hello again! Yes, I'm still lurking :-)
Anyways, I saw your note on decoding PKMs and I wanted to note that Tacent View is able to open them. Mainly wrote this since I wasn't sure if Virtuos used another PKM format apart from the one I already knew until you updated the README - From the two LeapFrog games I have, none of them use PKM.
P.S. Thanks for the mention, but I also have to give a huge thanks to the ResHax folks for helping me decode those UDIs.
P.P.S. It might be a good idea to turn on GitHub discussions - I don't want to clog up your issue tracker with these posts!