Closed Valkyrie1215 closed 4 months ago
Hi,
you can visualize it with the viewer
with --scene_dir
setting the scene trained (in this case tt_playground
).
Hi, do you have any plan to support a .ply export, so that we can check point-based radiance field rendering using other apps like Unity? With Nerfstudio, for example, we can export splatfacto trainings using the ns-export gaussian-splat command, and we have a .ply that can be easily adapted to the original inria format (see screenshot below)
Hi, this is currently a bit difficult, as our point colors/descriptors have no real RGB meaning without the neural network convolutions afterwards.
Hello @lfranke I'm really amazed by your work and want to thank you first.
And I have a doubt,
Hi, this is currently a bit difficult, as our point colors/descriptors have no real RGB meaning without the neural network convolutions afterwards.
Since you have mentioned it has "no real RGB" value, is it possible to export a .PLY file with only Pointclould Structures not colors?
Thank you very much for open-sourcing such an impressive work. After training, there are many .pth files in my experiments directory. How can I visualize the results of the training, similar to the .ply files that can be viewed by 3dgs?