Closed mteufel closed 3 years ago
Thanks for the report!
I'm not sure, but at first glance, it can be some combination of modes, ie MCM mode with extended attribute text mode together. As it's OK with "C64 mode" but not in "C65 mode", I have the suspect that the difference is having enabled extended attribute mode, in "C65 mode" but not in "C64 mode". Though it's just my first impression, which can be bad, easily.
How can I help to get things clear?
Don't worry, these comments here (for example my previous one) is more for "in-group" communication and archive-purposes, etc :) It's not meant that you need to do anything too much :) But, if you have time you can try to disable extended attribute mode and enable MCM after that, if it has the same problem then. Surely, it would be the thing I do, as well, However it's worktime here still, so I can do things like this only later!
I'll take this.
@hernandp OK, then it's yours, my friend :)
Note to myself :) I need to check this in the C65 emulator as well ... hmmm ...
@lgblgblgb can you test on your MEGA65 hardware for reference? I checked both xemu branches and we are rendering the same output with different implementations. Just POKE 53270,PEEK(53270) OR 16 in M65 mode.
That's funny. Yes, I should have tried this since ages, sorry about that. But the funny thing:
So I assume this may not work on MEGA65 either. Surely, we can't test on a real C65 ...
@lgblgblgb Thank you very much my friend. So can we assume both emulators (standard and hwt branches) are OK it seems.
Yes, maybe, but it can be a coincidence only, and bug in MEGA65, we may need to signal that really it should be the way it works ... (I mean on MEGA65 as well!!!)
I agree, thank you!
You have to set the BANK in C65 mode, before the poke will work, perhaps? VIC-III Extended attribute mode + MCM is supposed to work properly, I think. Would be good to know behaviour on a real C65. Ask Carlos to test it, perhaps?
Do you mean BANK 128 ?
Argh this BANK madness of C65 drives me crazy, it should die!!!!!! Grrr. ;)
OK, guys, what's the situation with this bug? Is it really a bug, or "just" the case of the "wonders" of the POKE in C65 mode and the BANK madness ;)
I would suggest to close it, even if I not really know at the moment why I doesn’t work. Actually I am working on a Pixler (Hires and Multicolor) and I will definately come back to this when I want to show the pixelled pictures in 64 and 65 mode. So if I don’t get it to work I come back to you and then – if necessary – we can re-open this one.
So, it's not a bug but correct behaviour: Remember MCM only applies to characters that use colour 8 through 15 -- thus the light blue of C64 mode triggers all the chars to go MCM, but the white (colour $01) of C65 basic mode doesn't. But if you change the cursor colour in C65 mode to light blue or any other colour from $08 to $0F, you will see the MCM mode activated for those characters.
So this confirms that it isn't a bug, just one of the strange subtleties of MCM mode working correctly.
OK, so I missed the point it seems :-O right then, closing the issue, thanks. Honestly I was not so much aware of MCM behaviour in case of text modes, it seems :-O
Describe the bug When I am in 64 mode and enter
POKE 53270,PEEK(53270) OR 16
everything is perfekt and I see the result: Switching to multicolor.
When I do the same in 65 Mode, no real change. The color bars on top are changing a bit, but the charset itself does not change, its white. Sometimes as you can see in the screenshot, the whole screen turns white.
Used version of the project I compiled the "hmw" Branch of XEMU, because in this branch the vic 4 work should be integrated
To Reproduce see Description
Expected behavior In 65 I would expect a switch to Multicolor-Mode as in 64 mode. When I do a POKE 53282,7 then I expect that the color changes. In 64 modes this is the case, in 65 mode not.
Screenshots C64 Mode after the poke: C65 Mode after the poke:
Computer/Device (please complete the following information):
Additional context