Closed khaledelmadawi closed 5 years ago
Regarding current Simulator limitations – our license is not a “traditional” open source. And there is a reason for that. It is crucial for our project to accumulate value and not spill it away. Maybe you know that one of the most heavy-labor part is content(assets) and we do not want people to take Simulator assets apart (cars, maps and etc) and start using them in their own “simulators”. That would fragment community, reduce the value for people who uses “ugly clones” and our own Simulator as well. Another reason: true “open-source” license does not work well with most of other licenses, which prohibits redistribution “as-is” (check Unity Asset Store or SpeedTree License).
THIS IS NOT A LEGAL ADVICE (please ask your legal team to read the license) In short, this is what we want license to say:
You can build it, run it, test and validate your AD stack with Simulator. You can generate data and data will belong to you. You can modify simulator for your own needs (tune or replace the car, change the map).
What we want people NOT to do:
Take assets or code away and reuse in another environment Re-distribute assets or modified version of simulator Run simulator in the cloud as a service
If you are willing to do anything from the list above please let us know, we will simply sign a separate agreement allowing things you need. By default it is not part of the github version of the simulator.
Thank you for your reply, how to contact you to explain our case, and to see further cooperation between us?
Hello @khaledelmadawi please reach out to us at contact@lgsvlsimulator.com for further discussion. We look forward to hearing from you.
Hi , I would like to know the limitations of using this promising platform in the automotive industry, for example if a company used it to build a testing/validation/development platform for a customer, is that legal? Thanks for your consideration.