I'm repurposing LGSVL for construction to facilitate things such as earth-moving optimisation and as such, I need to be able to deform mesh/pointcloud during runtime based on certain collisions (ie bucket/surface). I don't need particularly accurate physics for these interactions (right now anyway...although it would be cool to figure out how to treat points as particles given an interaction). I want to do other things too, like stream new points into the environment as they become available.
The question: is there documentation or information regarding the format used to store pointclouds in LGSVL way and/or is there any general advice/guidance in how I might go about achieving the above?
I'm repurposing LGSVL for construction to facilitate things such as earth-moving optimisation and as such, I need to be able to deform mesh/pointcloud during runtime based on certain collisions (ie bucket/surface). I don't need particularly accurate physics for these interactions (right now anyway...although it would be cool to figure out how to treat points as particles given an interaction). I want to do other things too, like stream new points into the environment as they become available.
The question: is there documentation or information regarding the format used to store pointclouds in LGSVL way and/or is there any general advice/guidance in how I might go about achieving the above?
Thanks!