lgsvl / simulator

A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
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New ego vehicle's asset bundle upload fails #1917

Open eslaaam3 opened 2 years ago

eslaaam3 commented 2 years ago

I'm trying to build a new ego vehicle, and I have been experimenting for about a week now

Here is what I did:

  1. Getting the simulator source Steps:

    $ git lfs install

    Output:

    Git LFS initialized.

    Cloning simulator

    $ git clone https://github.com/lgsvl/simulator.git
    $ cd simulator/
    $ git checkout 2021.2.2

    Checking git lfs

    $ git lfs ls-files
    Output: **(click to expand!)** ``` 55c5d08704 * Assets/Animations/HumanoidIdle.fbx ceab209964 * Assets/Animations/HumanoidWalk.fbx ff13e179c1 * Assets/Animations/HumanoidWalkTurn.fbx 83864de466 * Assets/Editor/MapUI/MapUIBoundryCurb.png 8826c97edd * Assets/Editor/MapUI/MapUIBoundryDotWhite.png 5bb3edb17b * Assets/Editor/MapUI/MapUIBoundryDotYellow.png e4263a5202 * Assets/Editor/MapUI/MapUIBoundryDoubleWhite.png d73670f7d7 * Assets/Editor/MapUI/MapUIBoundryDoubleYellow.png 17de035fb0 * Assets/Editor/MapUI/MapUIBoundrySolidWhite.png cd05455ea4 * Assets/Editor/MapUI/MapUIBoundrySolidYellow.png 6bedc3c7e4 * Assets/Editor/MapUI/MapUIBoundryUnknown.png 52bbdb49cc * Assets/Editor/MapUI/MapUIBoundryUnknownPro.png be628006f6 * Assets/Editor/MapUI/MapUIBoundryVirtual.png c4491d0aaf * Assets/Editor/MapUI/MapUICurved.png 3c4b44f45c * Assets/Editor/MapUI/MapUICurvedPro.png edee661df0 * Assets/Editor/MapUI/MapUIDelete.png 49d0a86e3b * Assets/Editor/MapUI/MapUIDeletePro.png 3a70a165d6 * 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b963d8d662 * Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/FilmGrain/Medium05.png 67645d1dde * Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/FilmGrain/Medium06.png bed8cd1fc2 * Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/FilmGrain/Thin01.png d0a2704d54 * Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/FilmGrain/Thin02.png fc364c59cb * Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/Matcap/DefaultMatcap.png 89ab3371a3 * Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/Matcap/MatcapMetal.png ec646362ca * Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/ReflectionKernelMapping.png 84779b2c0d * Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/SMAA/AreaTex.tga 96661ff73a * Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/SMAA/SearchTex.tga ```
  2. Installing Unity According to this svlsimulator.com/docs/archive/2021.2.2/..., version 2020.3.3f1 is required Steps:

    $ pwd
    /c/Program Files/Unity Hub
    $ ./Unity\ Hub.exe unityhub://2020.3.19f1/68f137dc9bbe

    unity-hub-installs2

  3. Importing the simulator project unity-projects Console output (I opened it first time yesterday, so I'm not sure it's the complete output for importing, if it's required, I will delete it and import it again): errors-0 I don't know if this is normal or not, but there's no environments, NPCs, controllers, ... build-menu

  4. Building the Simulator Simulator-> Build... I don't have the console output for this because it was yesterday, if it's required, I will delete it and build it again

    image image
  5. Importing ego vehicle (FBX) Pivot point: pivot-point Prefab hierachy: prefab-hierachy Building AssetBundle

    image

    Console output: errors-1 errors-2

  6. Upload AssetBundle to https://wise.svlsimulator.com/vehicles/profile/add Selecting the file by clicking the drag and drop area throws this error upload-fails And dragging and dropping directly throws this one

    image

I Just noticed the AssetBundle size is 0KB

image

My machine: OS: Windows 10 GPU: Nvidia GTX 1080Ti 12GB CPU: Core i7-5960X RAM: 16GB

Any help is appreciated.

EricBoiseLGSVL commented 2 years ago

OK, thanks for the images, it helps. Looks like the install is good but something went wrong with the bundle build: image

Can you screen shot the M2 folders you cloned to Assets/External/Vehicles/M2 please? Also, show what scripts you attached to the vehicle.

Last thing, why are you not using the latest simulator release? 2021.3 has many fixes that might help. It requires the same Unity version 2020.3.3f1.

eslaaam3 commented 2 years ago

Hi @EricBoiseLGSVL,

M2 directory:

image image image
$ tree.com //a //f M2
D:\<path to simulator>\SIMULATOR\ASSETS\EXTERNAL\VEHICLES\M2
|   M2.prefab
|   M2.prefab.meta
|   Models.meta
|
\---Models
    |   M2.fbx
    |   M2.fbx.meta
    |   Materials.meta
    |
    \---Materials
            01-Default.001.mat
            01-Default.001.mat.meta
            Black.mat
            Black.mat.meta
            blue_police_light.mat
            blue_police_light.mat.meta
            body_black.mat
            body_black.mat.meta
            body_grey.mat
            body_grey.mat.meta
            LiDAR_grey.mat
            LiDAR_grey.mat.meta
            M2HeadLightHighBeamCookie.png
            M2HeadLightHighBeamCookie.png.meta
            M2HeadLightLowBeamCookie.png
            M2HeadLightLowBeamCookie.png.meta
            Material.mat
            Material.mat.meta
            Metal_Bling_chrome.mat
            Metal_Bling_chrome.mat.meta
            Metal_rough.mat
            Metal_rough.mat.meta
            red_police_light.mat
            red_police_light.mat.meta
            white_police_light.mat
            white_police_light.mat.meta

Scripts: I followed the video tutorial and didn't mess with anything m2-components1 m2-components2

Version 2021.3 I tried version 2021.3 but it fails in the middle of AssetBundle building process, so I kept going back in time and using older releases one by one and until version 2021.2, the same problem persists when I try to upload and even though the building process takes a while and doesn't fail, I always find the built AssetBundle's size 0 KB.

I hope this helps.

EricBoiseLGSVL commented 2 years ago

It is odd because you should have no issues with a windows version and 2021.3 is much better for building bundles. What version of windows are you on? All components look right and folder structure is right. Do you run unity hub in admin mode?

eslaaam3 commented 2 years ago

Windows version:

image

Cloning version 2021.3:

$ mkdir simulator2021.3
$ cd simulator2021
$ git clone https://github.com/lgsvl/simulator.git --branch 2021.3 --single-branch
$ cd simulator
$ git lfs ls-files

Outputs all files preceded with an asterisk, just as my first comment.

Importing simulator version 2021.3: I opened UnityHub as an administrator this time, it throws these warnings/errors in the console on importing:

image image

Building the simulator: Console:

image image

Building the AssetBundle:

image
EricBoiseLGSVL commented 2 years ago

Can you please check that the mesh renderer is referencing the mesh you have in the M2 folder and not in another directory? Select the M2 mesh and right click. Then select Prefab -> Select asset. It should highlight the mesh in the M2 Vehicles folder. Also make sure the textures in the materials reference the textures in the correct folder.

EricBoiseLGSVL commented 2 years ago

If you are able, zip the vehicle and send to us here to look.

eslaaam3 commented 2 years ago

It is referencing the correct mesh in the directory

image image

Building fails with the Jaguar as well! :( image

However, the CubeTown example is built successfully

If you are able, zip the vehicle and send to us here to look.

I'm not allowed to share the robot's CAD

EricBoiseLGSVL commented 2 years ago

Darn, ok. Something is not packaging the fbx correctly. Last thing is to update the fbx exporter in unity packages to lastest. It won;t work on ubuntu 18.04 btw

eslaaam3 commented 2 years ago

Unfortunately, this is also not working, I updated it to version 4.1.2 and I get the same error of gITF converter

EricBoiseLGSVL commented 2 years ago

One last thing to try is to make sure your fbx is read/write enabled. Select the fbx and check the option in the import menu