Closed asatria2 closed 4 years ago
For most of the things you should use HDRP/Lit
material. EnvironmentSimulation
material should be used for roads - it is customization on Lit material to allow to apply road wetness, including puddle reflection. You can still apply Lit
material to roads, in such case wetness setting simply won't have any effect on the road surface.
@martins-mozeiko thank you for the explanation.
Hi I'm trying to create a custom map for use with the new version of lgsvl. I was wondering which type of material/shader should I use for the environment. The CubeTown example is using HDRP/Lit while the SingleLaneRoad is using ShaderGraph/EnvironmentSimulation. Are these for visual only, or do it have some affect on the simulation?
Thank you.