Open iamshane opened 4 years ago
@iamshane We implemented RadarSensor a long time ago as a proof of concept and there are no plans to improve it at this time because a lack of requests for support. It would be simple to iterate all detected objects and raycast to them. If the raycast collides with a building, then omit from the detected list. You can make these changes as a new sensor plugin or make the changes to the existing sensor and build a new binary
After research the LGSVL simulator, I am wondering now the radar detection is can be used? The simulator is running based on Unity3d, and only the collision detection. Some obstacles like buildings cannot be recognized in radar detection, it means radar can detect the veicles through the buildings. Do we have the plan to implement the radar detection? And When? Thank you.