Open ajmath opened 8 years ago
The only thing parsed was one player's hits
http://sozin.pythonanywhere.com/game?id=8334
Winner field was left blank
text input:
<zero (IR->F)> - set <ajmath (Ord Mantell - IR:F)> - <ajmath (Ord Mantell - IR:F)> - set * ajmath (Ord Mantell - IR:F) reveals the dial for Thug 2: Forward 3 * * ajmath (Ord Mantell - IR:F) reveals the dial for Thug 1: Forward 3 * * ---ajmath (Ord Mantell - IR:F): Y-Wing (Thug 1) performs move: 3 - Forward * ---ajmath (Ord Mantell - IR:F): Y-Wing (Thug 2) performs move: 3 - Forward <ajmath (Ord Mantell - IR:F)> - set * zero (IR->F) reveals the dial for Wampa: Bank Left 2 * * ---zero (IR->F): (Wampa) performs move: 2 - Left Bank * zero (IR->F) reveals the dial for BSP1: Bank Left 2 * * ---zero (IR->F): (BSP1) performs move: 2 - Left Bank * zero (IR->F) reveals the dial for BSP2: Bank Left 2 * * ---zero (IR->F): (BSP2) performs move: 2 - Left Bank <zero (IR->F)> - set * ajmath (Ord Mantell - IR:F) reveals the dial for Asajj: Forward 2 * * --- ajmath (Ord Mantell - IR:F): Pursuit Craft (Asajj) performs move: 2 - Forward <ajmath (Ord Mantell - IR:F)> - set * zero (IR->F) reveals the dial for Howl: Bank Left 2 * * ---zero (IR->F): (Howl) performs move: 2 - Left Bank * zero (IR->F) reveals the dial for Whisper: Hard Left 1 * * ---zero (IR->F): (Whisper) performs move: 1 - Left Turn <zero (IR->F)> - cloak <zero (IR->F)> - set <ajmath (Ord Mantell - IR:F)> - and dials <ajmath (Ord Mantell - IR:F)> - set <zero (IR->F)> - set <ajmath (Ord Mantell - IR:F)> - dc? <zero (IR->F)> - yeah dc left * --- zero (IR->F): (Whisper) performs: Decloak Left as Backward as Possible <zero (IR->F)> - est * ajmath (Ord Mantell - IR:F) reveals the dial for Thug 2: Forward 3 * * ajmath (Ord Mantell - IR:F) reveals the dial for Thug 1: Forward 3 * * ---ajmath (Ord Mantell - IR:F): Y-Wing (Thug 1) performs move: 3 - Forward * ---ajmath (Ord Mantell - IR:F): Y-Wing (Thug 2) performs move: 3 - Forward <ajmath (Ord Mantell - IR:F)> - set * zero (IR->F) reveals the dial for Wampa: Bank Left 2 * * ---zero (IR->F): (Wampa) performs move: 2 - Left Bank * zero (IR->F) reveals the dial for BSP1: Bank Left 2 * * ---zero (IR->F): (BSP1) performs move: 2 - Left Bank * zero (IR->F) reveals the dial for BSP2: Bank Left 2 * * ---zero (IR->F): (BSP2) performs move: 2 - Left Bank <zero (IR->F)> - set * ajmath (Ord Mantell - IR:F) reveals the dial for Asajj: Bank Left 3 * * --- ajmath (Ord Mantell - IR:F): Pursuit Craft (Asajj) performs move: 3 - Left Bank <ajmath (Ord Mantell - IR:F)> - set * zero (IR->F) reveals the dial for Howl: Bank Left 2 * * ---zero (IR->F): (Howl) performs move: 2 - Left Bank * zero (IR->F) reveals the dial for Whisper: Hard Left 1 * * ---zero (IR->F): (Whisper) performs move: 1 - Left Turn <zero (IR->F)> - set <ajmath (Ord Mantell - IR:F)> - dials <ajmath (Ord Mantell - IR:F)> - set <zero (IR->F)> - .set <ajmath (Ord Mantell - IR:F)> - dc? <zero (IR->F)> - dc forward * ---zero (IR->F): (Whisper) performs move: 2 - Forward <zero (IR->F)> - set * ajmath (Ord Mantell - IR:F) reveals the dial for Thug 1: Bank Right 1 * * ajmath (Ord Mantell - IR:F) reveals the dial for Thug 2: Bank Right 1 * * ---ajmath (Ord Mantell - IR:F): Y-Wing (Thug 1) performs move: 1 - Right Bank * ---ajmath (Ord Mantell - IR:F): Y-Wing (Thug 2) performs move: 1 - Right Bank <ajmath (Ord Mantell - IR:F)> - set * zero (IR->F) reveals the dial for Wampa: Bank Right 2 * * ---zero (IR->F): (Wampa) performs move: 2 - Right Bank * zero (IR->F) reveals the dial for BSP1: Bank Right 2 * * ---zero (IR->F): (BSP1) performs move: 2 - Right Bank * zero (IR->F) reveals the dial for BSP2: Bank Right 2 * * ---zero (IR->F): (BSP2) performs move: 2 - Right Bank <zero (IR->F)> - set * ajmath (Ord Mantell - IR:F) reveals the dial for Asajj: Forward 3 * * --- ajmath (Ord Mantell - IR:F): Pursuit Craft (Asajj) performs move: 3 - Forward <ajmath (Ord Mantell - IR:F)> - whoops <ajmath (Ord Mantell - IR:F)> - k4 tl ... <ajmath (Ord Mantell - IR:F)> - wampa <ajmath (Ord Mantell - IR:F)> - L <ajmath (Ord Mantell - IR:F)> - set * zero (IR->F) reveals the dial for Howl: Bank Right 2 * * ---zero (IR->F): (Howl) performs move: 2 - Right Bank * zero (IR->F) reveals the dial for Whisper: Hard Right 2 * * ---zero (IR->F): (Whisper) performs move: 2 - Right Turn <zero (IR->F)> - set <zero (IR->F)> - 4 v 1 at thug 2 * *** zero (IR->F) Rolls to Attack: [Blank], [Focus], [Hit], [Focus], [], [], [] *** <zero (IR->F)> - howl re roll * *** zero (IR->F) Re-Rolls Attack Die 1 [Blank] and gets a [Blank] *** * *** zero (IR->F) used Focus on Attack Dice *** <zero (IR->F)> - set * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Blank], [], [], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - 3s <zero (IR->F)> - cloak and focus <zero (IR->F)> - 2 v 1 at thug 2 * *** zero (IR->F) Rolls to Attack: [Focus], [Hit], [], [], [], [], [] *** * *** zero (IR->F) used Focus on Attack Dice *** <zero (IR->F)> - set * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Focus], [], [], [], [], [], [] *** * *** ajmath (Ord Mantell - IR:F) used Focus on Defense Dice *** <ajmath (Ord Mantell - IR:F)> - 1h <ajmath (Ord Mantell - IR:F)> - wampa <ajmath (Ord Mantell - IR:F)> - 3v4 * *** ajmath (Ord Mantell - IR:F) Rolls to Attack: [Focus], [Blank], [Hit], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - tl * *** ajmath (Ord Mantell - IR:F) Re-Rolls Attack Die 1 [Focus] and gets a [Hit] *** * *** ajmath (Ord Mantell - IR:F) Re-Rolls Attack Die 2 [Blank] and gets a [Focus] *** <ajmath (Ord Mantell - IR:F)> - set * *** zero (IR->F) Rolls to Defend: [Focus], [Blank], [Focus], [], [], [], [] *** * *** zero (IR->F) used Focus on Defense Dice *** <zero (IR->F)> - wampa at thug 2 <zero (IR->F)> - 2 v 1 * *** zero (IR->F) Rolls to Attack: [Blank], [Blank], [], [], [], [], [] *** <zero (IR->F)> - howl rr * *** zero (IR->F) Re-Rolls Attack Die 1 [Blank] and gets a [Focus] *** <zero (IR->F)> - BPS2 at thug2 2 v 2 * *** zero (IR->F) Rolls to Attack: [Hit], [Hit], [], [], [], [], [] *** <zero (IR->F)> - set * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Evade], [Evade], [], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - whoa <ajmath (Ord Mantell - IR:F)> - crack? <zero (IR->F)> - no crack <zero (IR->F)> - bsp1 at thug2 2 v 1 * *** zero (IR->F) Rolls to Attack: [Blank], [Hit], [], [], [], [], [] *** * *** zero (IR->F) Re-Rolls Attack Die 1 [Blank] and gets a [Hit] *** <zero (IR->F)> - set * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Focus], [Evade], [], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - 1h <ajmath (Ord Mantell - IR:F)> - TLT on howl <ajmath (Ord Mantell - IR:F)> - 3v3 * *** ajmath (Ord Mantell - IR:F) Rolls to Attack: [Hit], [Blank], [Blank], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - set * *** zero (IR->F) Rolls to Defend: [Evade], [Evade], [Blank], [], [], [], [] *** * *** ajmath (Ord Mantell - IR:F) Rolls to Attack: [Hit], [Hit], [Hit], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - set * *** zero (IR->F) Rolls to Defend: [Evade], [Blank], [Evade], [], [], [], [] *** <zero (IR->F)> - 1h <ajmath (Ord Mantell - IR:F)> - same from thug 1 * *** ajmath (Ord Mantell - IR:F) Rolls to Attack: [Hit], [Focus], [Hit], [], [], [], [] *** * *** ajmath (Ord Mantell - IR:F) used Focus on Attack Dice *** <ajmath (Ord Mantell - IR:F)> - set * *** zero (IR->F) Rolls to Defend: [Blank], [Focus], [Evade], [], [], [], [] *** <zero (IR->F)> - 1h * *** ajmath (Ord Mantell - IR:F) Rolls to Attack: [Hit], [Hit], [Focus], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - set * *** zero (IR->F) Rolls to Defend: [Evade], [Focus], [Evade], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - so close <zero (IR->F)> - so close <zero (IR->F)> - dials <ajmath (Ord Mantell - IR:F)> - dials <zero (IR->F)> - set <ajmath (Ord Mantell - IR:F)> - set <zero (IR->F)> - decloak right * --- zero (IR->F): (Whisper) performs: Decloak Right as Backward as Possible <zero (IR->F)> - set * ajmath (Ord Mantell - IR:F) reveals the dial for Thug 1: Hard Right 3 * * ---ajmath (Ord Mantell - IR:F): Y-Wing (Thug 1) performs move: 3 - Right Turn * ajmath (Ord Mantell - IR:F) reveals the dial for Thug 2: Hard Right 3 * * ---ajmath (Ord Mantell - IR:F): Y-Wing (Thug 2) performs move: 3 - Right Turn <ajmath (Ord Mantell - IR:F)> - set * zero (IR->F) reveals the dial for BSP2: Bank Left 3 * * ---zero (IR->F): (BSP2) performs move: 3 - Left Bank * zero (IR->F) reveals the dial for BSP1: Bank Left 3 * * ---zero (IR->F): (BSP1) performs move: 3 - Left Bank * zero (IR->F) reveals the dial for Wampa: Hard Left 1 * * ---zero (IR->F): (Wampa) performs move: 1 - Left Turn <zero (IR->F)> - good? <ajmath (Ord Mantell - IR:F)> - yeah <ajmath (Ord Mantell - IR:F)> - great <zero (IR->F)> - set * ajmath (Ord Mantell - IR:F) reveals the dial for Asajj: Bank Right 1 * * --- ajmath (Ord Mantell - IR:F): Pursuit Craft (Asajj) performs move: 1 - Right Bank <ajmath (Ord Mantell - IR:F)> - TL whisper <ajmath (Ord Mantell - IR:F)> - set * zero (IR->F) reveals the dial for Howl: Forward 2 * * ---zero (IR->F): (Howl) performs move: 2 - Forward <zero (IR->F)> - good? <ajmath (Ord Mantell - IR:F)> - yeah * zero (IR->F) reveals the dial for Whisper: Hard Left 1 * * ---zero (IR->F): (Whisper) performs move: 1 - Left Turn <zero (IR->F)> - good? <ajmath (Ord Mantell - IR:F)> - yewah <ajmath (Ord Mantell - IR:F)> - did you pick the wrong move for wampa? <zero (IR->F)> - no? <ajmath (Ord Mantell - IR:F)> - just wondering if there was a dial slip or something <ajmath (Ord Mantell - IR:F)> - combat? <zero (IR->F)> - yeah <ajmath (Ord Mantell - IR:F)> - stres on whisper <zero (IR->F)> - whisper on asajj 4 v 2 * *** zero (IR->F) Rolls to Attack: [Hit], [Focus], [Crit], [Hit], [], [], [] *** <zero (IR->F)> - howl rr * *** zero (IR->F) Re-Rolls Attack Die 2 [Focus] and gets a [Focus] *** <zero (IR->F)> - set * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Evade], [Focus], [], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - set <ajmath (Ord Mantell - IR:F)> - 2s <zero (IR->F)> - foucs <zero (IR->F)> - howl on asajj 2 v 2 * *** zero (IR->F) Rolls to Attack: [Hit], [Blank], [], [], [], [], [] *** <zero (IR->F)> - set * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Blank], [Blank], [], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - set <ajmath (Ord Mantell - IR:F)> - 1s <ajmath (Ord Mantell - IR:F)> - whisper <ajmath (Ord Mantell - IR:F)> - 3v2 * *** ajmath (Ord Mantell - IR:F) Rolls to Attack: [Blank], [Focus], [Hit], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - tl * *** ajmath (Ord Mantell - IR:F) Re-Rolls Attack Die 1 [Blank] and gets a [Blank] *** * *** ajmath (Ord Mantell - IR:F) Re-Rolls Attack Die 2 [Focus] and gets a [Hit] *** <ajmath (Ord Mantell - IR:F)> - set * *** zero (IR->F) Rolls to Defend: [Focus], [Evade], [], [], [], [], [] *** * *** zero (IR->F) used Focus on Defense Dice *** <ajmath (Ord Mantell - IR:F)> - err... safe <zero (IR->F)> - wampa on asajj 3 v 2 * *** zero (IR->F) Rolls to Attack: [Focus], [Blank], [Crit], [], [], [], [] *** <zero (IR->F)> - howl * *** zero (IR->F) Re-Rolls Attack Die 2 [Blank] and gets a [Blank] *** <zero (IR->F)> - set * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Evade], [Focus], [], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - safe <zero (IR->F)> - do i do wampa before or after you roll? <ajmath (Ord Mantell - IR:F)> - I think before <zero (IR->F)> - ok <ajmath (Ord Mantell - IR:F)> - it's when you're modifying <zero (IR->F)> - makes sebse <zero (IR->F)> - bsp2 on asajj <zero (IR->F)> - 3 v 2 * *** zero (IR->F) Rolls to Attack: [Hit], [Focus], [Crit], [], [], [], [] *** * *** zero (IR->F) used Focus on Attack Dice *** * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Focus], [Blank], [], [], [], [], [] *** * *** ajmath (Ord Mantell - IR:F) added a Def Result [Evade] *** <zero (IR->F)> - crack <ajmath (Ord Mantell - IR:F)> - yup <ajmath (Ord Mantell - IR:F)> - 2h1c * ajmath (Ord Mantell - IR:F) flips up the critical card: Console Fire * <zero (IR->F)> - same thing * *** zero (IR->F) Rolls to Attack: [Hit], [Blank], [Crit], [], [], [], [] *** * *** zero (IR->F) Re-Rolls Attack Die 2 [Blank] and gets a [Hit] *** <zero (IR->F)> - set * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Evade], [Blank], [], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - set <zero (IR->F)> - crack <ajmath (Ord Mantell - IR:F)> - 2h1c * ajmath (Ord Mantell - IR:F) flips up the critical card: Loose Stabilizer * <ajmath (Ord Mantell - IR:F)> - TLT on howl * *** ajmath (Ord Mantell - IR:F) Rolls to Attack: [Hit], [Focus], [Hit], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - set * *** zero (IR->F) Rolls to Defend: [Focus], [Blank], [Focus], [], [], [], [] *** <zero (IR->F)> - dead <ajmath (Ord Mantell - IR:F)> - TLT on wampa * *** ajmath (Ord Mantell - IR:F) Rolls to Attack: [Hit], [Focus], [Crit], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - set * *** zero (IR->F) Rolls to Defend: [Blank], [Focus], [Evade], [], [], [], [] *** <zero (IR->F)> - 1h * *** ajmath (Ord Mantell - IR:F) Rolls to Attack: [Blank], [Hit], [Hit], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - set * *** zero (IR->F) Rolls to Defend: [Focus], [Blank], [Evade], [], [], [], [] *** <zero (IR->F)> - 1h <ajmath (Ord Mantell - IR:F)> - dials <ajmath (Ord Mantell - IR:F)> - set <zero (IR->F)> - set * ajmath (Ord Mantell - IR:F) reveals the dial for Thug 2: Hard Right 2 * * ajmath (Ord Mantell - IR:F) reveals the dial for Thug 1: Hard Right 2 * * ---ajmath (Ord Mantell - IR:F): Y-Wing (Thug 2) performs move: 2 - Right Turn * ---ajmath (Ord Mantell - IR:F): Y-Wing (Thug 1) performs move: 2 - Right Turn <ajmath (Ord Mantell - IR:F)> - set * zero (IR->F) reveals the dial for BSP2: Bank Right 3 * * ---zero (IR->F): (BSP2) performs move: 3 - Right Bank * zero (IR->F) reveals the dial for BSP1: Bank Right 3 * * ---zero (IR->F): (BSP1) performs move: 3 - Right Bank * zero (IR->F) reveals the dial for Wampa: Bank Right 2 * * ---zero (IR->F): (Wampa) performs move: 2 - Right Bank <zero (IR->F)> - br left * --- zero (IR->F): (Wampa) barrel rolls: Left as Backward as Possible <zero (IR->F)> - set * ajmath (Ord Mantell - IR:F) reveals the dial for Asajj: Hard Right 3 * * --- ajmath (Ord Mantell - IR:F): Pursuit Craft (Asajj) performs move: 3 - Right Turn <ajmath (Ord Mantell - IR:F)> - k4 tl... whisper <ajmath (Ord Mantell - IR:F)> - dropping cargo <zero (IR->F)> - dont you have slam? <ajmath (Ord Mantell - IR:F)> - right... <ajmath (Ord Mantell - IR:F)> - that's what I put in list juggler <ajmath (Ord Mantell - IR:F)> - forgot to update my list on vassal <ajmath (Ord Mantell - IR:F)> - so I don't guess I have cargo <ajmath (Ord Mantell - IR:F)> - I wish i had remembered that :) <ajmath (Ord Mantell - IR:F)> - ok <ajmath (Ord Mantell - IR:F)> - flip arc <ajmath (Ord Mantell - IR:F)> - err... <ajmath (Ord Mantell - IR:F)> - flip card <ajmath (Ord Mantell - IR:F)> - console fire <zero (IR->F)> - k <ajmath (Ord Mantell - IR:F)> - push to rotate <ajmath (Ord Mantell - IR:F)> - set * zero (IR->F) reveals the dial for Whisper: Forward 2 * * ---zero (IR->F): (Whisper) performs move: 2 - Forward <ajmath (Ord Mantell - IR:F)> - keep the tress <zero (IR->F)> - whisper on thug2 4 v 2 * *** zero (IR->F) Rolls to Attack: [Crit], [Blank], [Hit], [Hit], [], [], [] *** <zero (IR->F)> - set * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Blank], [Blank], [], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - boom <zero (IR->F)> - focus * ajmath (Ord Mantell - IR:F) flips up the critical card: Shaken Pilot * <ajmath (Ord Mantell - IR:F)> - whisper <ajmath (Ord Mantell - IR:F)> - 3v2 * *** ajmath (Ord Mantell - IR:F) Rolls to Attack: [Blank], [Crit], [Focus], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - tl * *** ajmath (Ord Mantell - IR:F) Re-Rolls Attack Die 1 [Blank] and gets a [Crit] *** * *** ajmath (Ord Mantell - IR:F) Re-Rolls Attack Die 3 [Focus] and gets a [Hit] *** <ajmath (Ord Mantell - IR:F)> - set * *** zero (IR->F) Rolls to Defend: [Focus], [Focus], [], [], [], [], [] *** * *** zero (IR->F) used Focus on Defense Dice *** <zero (IR->F)> - 1s <ajmath (Ord Mantell - IR:F)> - tractor beam token * --- ajmath (Ord Mantell - IR:F): (Whisper) barrel rolls: Right as Forward as Possible <ajmath (Ord Mantell - IR:F)> - set <zero (IR->F)> - 3 v 2 * *** zero (IR->F) Rolls to Attack: [Crit], [Blank], [Focus], [], [], [], [] *** <zero (IR->F)> - cancel for hit <ajmath (Ord Mantell - IR:F)> - nice <ajmath (Ord Mantell - IR:F)> - boom * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Evade], [Focus], [], [], [], [], [] *** <zero (IR->F)> - 2 v 1 on thug1 * *** zero (IR->F) Rolls to Attack: [Hit], [Hit], [], [], [], [], [] *** <zero (IR->F)> - st * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Evade], [], [], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - 1s <zero (IR->F)> - 2 v 2 * *** zero (IR->F) Rolls to Attack: [Blank], [Focus], [], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - dammit <ajmath (Ord Mantell - IR:F)> - tlt on bsp2 * *** ajmath (Ord Mantell - IR:F) Rolls to Attack: [Crit], [Blank], [Blank], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - set' * *** zero (IR->F) Rolls to Defend: [Evade], [Evade], [Blank], [], [], [], [] *** * *** ajmath (Ord Mantell - IR:F) Rolls to Attack: [Focus], [Hit], [Crit], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - set * *** zero (IR->F) Rolls to Defend: [Evade], [Blank], [Blank], [], [], [], [] *** <zero (IR->F)> - 1h * zero (IR->F) reveals the dial for BSP1: Bank Right 3 * * zero (IR->F) reveals the dial for Wampa: Bank Right 2 * * zero (IR->F) reveals the dial for Whisper: Forward 2 * * zero (IR->F) reveals the dial for BSP2: Bank Right 3 * <zero (IR->F)> - set <ajmath (Ord Mantell - IR:F)> - set * ajmath (Ord Mantell - IR:F) reveals the dial for Thug 1: Forward 1 * * ---ajmath (Ord Mantell - IR:F): Y-Wing (Thug 1) performs move: 1 - Forward <ajmath (Ord Mantell - IR:F)> - set * zero (IR->F) reveals the dial for Wampa: Hard Right 3 * * ---zero (IR->F): (Wampa) performs move: 3 - Right Turn * *** zero (IR->F) Rolls to Attack: [Hit], [], [], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - rock mvp <zero (IR->F)> - lol * zero (IR->F) reveals the dial for BSP1: K-Turn 4 * * ---zero (IR->F): (BSP1) performs move: 4 - Koiogran <zero (IR->F)> - good? <ajmath (Ord Mantell - IR:F)> - yeah * zero (IR->F) reveals the dial for BSP2: Bank Right 2 * * ---zero (IR->F): (BSP2) performs move: 2 - Right Bank * zero (IR->F) reveals the dial for Whisper: Forward 2 * * ---zero (IR->F): (Whisper) performs move: 2 - Forward <zero (IR->F)> - 4 v 1 * *** zero (IR->F) Rolls to Attack: [Hit], [Hit], [Focus], [Focus], [], [], [] *** * *** zero (IR->F) used Focus on Attack Dice *** * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Evade], [], [], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - 2s1h <zero (IR->F)> - focus and cloak <zero (IR->F)> - 2 v 1 * *** zero (IR->F) Rolls to Attack: [Focus], [Blank], [], [], [], [], [] *** <zero (IR->F)> - set * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Focus], [], [], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - TLT on bsp2 * *** ajmath (Ord Mantell - IR:F) Rolls to Attack: [Focus], [Focus], [Blank], [], [], [], [] *** * *** ajmath (Ord Mantell - IR:F) used Focus on Attack Dice *** <ajmath (Ord Mantell - IR:F)> - set * *** zero (IR->F) Rolls to Defend: [Evade], [Blank], [Focus], [], [], [], [] *** * *** zero (IR->F) used Focus on Defense Dice *** * *** ajmath (Ord Mantell - IR:F) Rolls to Attack: [Blank], [Hit], [Blank], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - set * *** zero (IR->F) Rolls to Defend: [Blank], [Evade], [Evade], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - dials <zero (IR->F)> - set <ajmath (Ord Mantell - IR:F)> - set <ajmath (Ord Mantell - IR:F)> - unset <ajmath (Ord Mantell - IR:F)> - set <zero (IR->F)> - decloack left * --- zero (IR->F): (Whisper) performs: Decloak Left as Backward as Possible <zero (IR->F)> - set * ajmath (Ord Mantell - IR:F) reveals the dial for Thug 1: Hard Right 3 * * ---ajmath (Ord Mantell - IR:F): Y-Wing (Thug 1) performs move: 3 - Right Turn <ajmath (Ord Mantell - IR:F)> - set * zero (IR->F) reveals the dial for BSP1: Hard Right 1 * * ---zero (IR->F): (BSP1) performs move: 1 - Right Turn * zero (IR->F) reveals the dial for BSP2: Hard Right 1 * * ---zero (IR->F): (BSP2) performs move: 1 - Right Turn * zero (IR->F) reveals the dial for Whisper: Hard Right 3 * * ---zero (IR->F): (Whisper) performs move: 3 - Right Turn <zero (IR->F)> - good? <ajmath (Ord Mantell - IR:F)> - yup <ajmath (Ord Mantell - IR:F)> - just end the pain <zero (IR->F)> - 4 v 1 * *** zero (IR->F) Rolls to Attack: [Hit], [Blank], [Hit], [Hit], [], [], [] *** * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Focus], [], [], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - 3h <zero (IR->F)> - 2 v 1 * *** zero (IR->F) Rolls to Attack: [Blank], [Hit], [], [], [], [], [] *** * *** ajmath (Ord Mantell - IR:F) Rolls to Defend: [Blank], [], [], [], [], [], [] *** <ajmath (Ord Mantell - IR:F)> - gg <zero (IR->F)> - gg <ajmath (Ord Mantell - IR:F)> - well flown <zero (IR->F)> - thank you <ajmath (Ord Mantell - IR:F)> - I wish I had remembered about slam
hi, thanks for the report, will have a look.
The only thing parsed was one player's hits
http://sozin.pythonanywhere.com/game?id=8334
Winner field was left blank
text input: