Before:
shooting or reloading gun switches hud display to current gun and shows how much ammo it has loaded
The hud stays that way even if another gun or nothing is selected in the hotbar.
After: HUD display for gun, ammo and ammocount is entirely removed and the bullet count is displayed on the gun.
Since MT engine has such a great metadata feature even values such as 1 and 0 will be displayed on the gun and remain on it when the game is restarted and the world is loaded again. It's just a string and purely optical.
Merging solves half of this issue: #4
Before: shooting or reloading gun switches hud display to current gun and shows how much ammo it has loaded The hud stays that way even if another gun or nothing is selected in the hotbar.
After: HUD display for gun, ammo and ammocount is entirely removed and the bullet count is displayed on the gun. Since MT engine has such a great metadata feature even values such as 1 and 0 will be displayed on the gun and remain on it when the game is restarted and the world is loaded again. It's just a string and purely optical.