Open YoungElPaso opened 7 years ago
That works, though as wind is just a random-ish force in one direction, I ended up skipping attractors plugin:
// WIND GENERATOR
Matter.Events.on(runner, "beforeUpdate", function(e) {
// random force to the left (from right edge center, affects torque?)
let from = Matter.Vector.create(render.options.width, render.options.height/2)
let force = Matter.Vector.create(Matter.Common.random(-2e-4, 0), 0)
// all bodies affected by the wind
myComposite.bodies.forEach(function(body) {
Matter.Body.applyForce(body, from, force)
})
})
Ah, that seems a pragmatic way to do it. Thanks!
Wondering how you'd simulate wind. Single attractor pulling all bodies towards it? Negative attractor gravity pushing all away? (that seems more like a circular 'hill' with even slopes).
I'm interested in Matter and your plugin to simulate a game of golf, so looking to simulate forces like wind, friction and gravity with 2 dimensional slopes etc.
Thanks for any insights and great plugin :)