liabru / matter-js

a 2D rigid body physics engine for the web ▲● ■
MIT License
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Time Corrected Verlet dead link #1153

Closed ggorlen closed 1 year ago

ggorlen commented 2 years ago

In https://brm.io/matter-js/docs/classes/Engine.html#method_update / https://github.com/liabru/matter-js/blob/a6b5e7d8497c92a801af47732308b3acd4cc699b/src/core/Engine.js#L79:

See the paper on Time Corrected Verlet for more information.

appears to be down. Is this the same as https://archive.gamedev.net/archive/reference/programming/features/verlet/ or https://www.gamedev.net/tutorials/programming/math-and-physics/a-simple-time-corrected-verlet-integration-method-r2200/?

liabru commented 2 years ago

Ah looks to be the case, thanks for the heads up.

liabru commented 1 year ago

The docs were updated, Matter.Engine no longer requires time correction params. Thanks again.