Closed NWaterbury closed 3 years ago
You will get the message_not_sent
error if you are not in a team. Can you try this again making sure you are in a team?
I was leader of the team and the message was successfully sent in game and in the console, but the error was still received.
Cant really say what happened here then sorry. As far as I know, you only get that error message if you're not in a team, and the message wasn't sent as a result.
.. Have you attempted to repro it?
Just tried it now, and it works as expected.
rustplus.on('connected', () => {
// log team info
rustplus.sendRequestAsync({
getTeamInfo: {},
}, 2000).then((message) => {
console.log(message);
}).catch((error) => {
console.log(error);
});
// send message to team chat
rustplus.sendRequestAsync({
sendTeamMessage: {
message: "Message for Team Chats",
},
}, 2000).then((message) => {
console.log(message);
}).catch((error) => {
console.log(error);
}).then(() => {
rustplus.disconnect();
});
});
rustplus.connect();
Logged in to server without a Team, message was not sent and not shown in game.
AppResponse {
seq: 1,
teamInfo: AppTeamInfo {
members: [ [Member] ],
mapNotes: [],
leaderMapNotes: [],
leaderSteamId: Long { low: 0, high: 0, unsigned: true }
}
}
AppError { error: 'message_not_sent' }
Created a Team via tab menu. Message was sent, and was shown in game.
AppResponse {
seq: 1,
teamInfo: AppTeamInfo {
members: [ [Member] ],
mapNotes: [],
leaderMapNotes: [],
leaderSteamId: Long { low: redacted, high: redacted, unsigned: true }
}
}
AppResponse { seq: 2, success: AppSuccess {} }
I've also checked the decompiled code of the Rust game, and there's been no changes to Chat.cs
or SendTeamChat.cs
in Assembly-CSharp.dll
.
The only way for it to be possible to receive message_not_sent
is if Chat.sayAs
in the game server returns false
, which it shouldn't since the chat message was shown in game.
Can you post the output of getTeamInfo
before sending a team message?
AppMessage {response: AppResponse} response:AppResponse {seq: 1, error: AppError} error:AppError {error: 'message_not_sent'} error:'message_not_sent'
rustplus.on('connected', () => { rustplus.sendRequestAsync({ sendTeamMessage: { message: "Message for Team Chats", } }, 2000) .then((message) => { console.log(message); }) .catch((error) => { console.log(error); }) })