I'm sure you guys have been asked this before (hell, I may have been the one asking!), but how do you guys feel about upstreaming some kind of FASTBuild integration into UE4 proper? Have you tried before and received some kind of response?
If you don't feel that it's worth it, how do you feel about someone else using the work in this repository and trying to polish it up for Epic's criteria and get it in? I don't think the license could be maintained in the FASTBuild.cs file in that instance, so I figured I'd ask for your thoughts. This example is often referred to as how to integrate FASTBuild into UE4 (and I just did it again then in 4.21 thanks to your update), so it'd be a good source. I'd like to possibly pursue it if you are okay with that but don't want to do it yourselves.
I'm sure you guys have been asked this before (hell, I may have been the one asking!), but how do you guys feel about upstreaming some kind of FASTBuild integration into UE4 proper? Have you tried before and received some kind of response?
If you don't feel that it's worth it, how do you feel about someone else using the work in this repository and trying to polish it up for Epic's criteria and get it in? I don't think the license could be maintained in the FASTBuild.cs file in that instance, so I figured I'd ask for your thoughts. This example is often referred to as how to integrate FASTBuild into UE4 (and I just did it again then in 4.21 thanks to your update), so it'd be a good source. I'd like to possibly pursue it if you are okay with that but don't want to do it yourselves.
Thanks again for this and for updating it :)