liangxiegame / QFramework

Godot/Unity3D System Design Architecture
https://qframework.cn
MIT License
4.47k stars 780 forks source link

导入8.FlappyBird.Unity2019.4+的包,出现报错Argument 1: cannot convert from 'QFramework.BindableProperty<int>' to 'int',使用unity2021.3.16f1c #131

Closed plmkojx closed 8 months ago

plmkojx commented 8 months ago

导入8.FlappyBird.Unity2019.4+的包,出现报错Argument 1: cannot convert from 'QFramework.BindableProperty' to 'int',使用unity2021.3.16f1c1

企业微信截图_2024031118391411111111111111111

liangxiegame commented 8 months ago

好的 先调用下 .Value 我后边改完会更新 感谢反馈

凉鞋

@. | ---- 回复的原邮件 ---- | 发件人 | @.> | | 发送日期 | 2024年3月11日 18:41 | | 收件人 | @.> | | 抄送人 | @.> | | 主题 | [liangxiegame/QFramework] 导入8.FlappyBird.Unity2019.4+的包,出现报错Argument 1: cannot convert from 'QFramework.BindableProperty' to 'int',使用unity2021.3.16f1c (Issue #131) |

导入8.FlappyBird.Unity2019.4+的包,出现报错Argument 1: cannot convert from 'QFramework.BindableProperty' to 'int',使用unity2021.3.16f1c1

_2024031118391411111111111111111.png (view on web)

— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you are subscribed to this thread.Message ID: @.***>

plmkojx commented 8 months ago

好的 谢谢

image 还个问题 这个扩展方法单独写出来为了让继承IUnRegister的类初始时实现少量的方法,扩展方法按需再设置还是为了兼容老版本(兼容老版本的话 新人接触看的好晕,能出个正式版更好和兼容版区分开就好了)

liangxiegame commented 8 months ago

这个是为了区分 Godot 还是 Unity