lianlab / bullet

Automatically exported from code.google.com/p/bullet
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btKinematicCharacterController is halted by objects with no contact response #197

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Create an btKinematicCharacterController and a btGhostObject
2. Set collision response on the btGhostObject to CF_NO_CONTACT_RESPONSE
3. Attempt to walk into the btGhostObject with the 
btKinematicCharacterController

What is the expected output? What do you see instead?
The characters movement should not be stopped by something that has no 
contact response. But the character stops infront if the ghost object.

What version of the product are you using? On what operating system?
bullet-2.74-Beta, Windows Vista

Original issue reported on code.google.com by Daniel.K...@gmail.com on 20 Feb 2009 at 1:28

GoogleCodeExporter commented 9 years ago
This issue should be fixed (finally) in latest trunk, see

http://code.google.com/p/bullet/source/detail?r=2363

Original comment by erwin.coumans on 31 Mar 2011 at 9:22

GoogleCodeExporter commented 9 years ago
It is still not fixed, see this thread, there's also code to fix it:
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=5684&hilit=setUseGhos
tSweepTest&sid=eb2ac595a2b9769da5af01984d83e599

Original comment by ondrej.p...@keenswh.com on 2 May 2013 at 8:33