Open GoogleCodeExporter opened 9 years ago
Try a parent constraint instead of a parent transform. If I'm not mistaken it's
the same for rigid bodies as well. My guess is the simulation doesn't respect
the world matrix- only the rigid/softBody object's local transformation.
Original comment by r...@moggach.com
on 25 Mar 2012 at 11:47
Original issue reported on code.google.com by
fjgoc...@googlemail.com
on 29 Feb 2012 at 6:37