What steps will reproduce the problem?
1. Select mesh and add Collision Bounds and Bounds Triangle Mesh.
2. Parent the mesh to null
3. Play GameKit
4. No collision on the mesh.
What is the expected output? What do you see instead?
Expected mono player to run in scene.
Mono ignores collision
What version of the product are you using? On what operating system?
OgreKit-r584
Windows XP
Please provide any additional information below.
Original issue reported on code.google.com by xrenmi...@gmail.com on 20 Dec 2010 at 1:41
Original issue reported on code.google.com by
xrenmi...@gmail.com
on 20 Dec 2010 at 1:41