Closed GoogleCodeExporter closed 9 years ago
It seems, pthread or ogg codec has a issue with XCode4.
Original comment by harkon...@gmail.com
on 1 Apr 2011 at 3:07
Change c/c++ compiler version llvm-gcc 4.2(xcode4 default) to gcc 4.2 in the
project option,
then OpenAL sound will be working.
I'm looking for how to set gcc (not llvm) as default compiler on Apple platform.
Original comment by harkon...@gmail.com
on 2 Apr 2011 at 6:39
Works now (at least as much as it did before switching to XCode 4).
If this is going to be a necessity, we need to get CMake to do it by default I
think. Not sure how though as my limited research indicates it isn't possible
to switch compilers via CMake settings.
Original comment by BenT.Sol...@gmail.com
on 2 Apr 2011 at 12:16
If XCode4 used for build, set gcc-4.2 as default compiler.
http://code.google.com/p/gamekit/source/detail?r=877
Original comment by harkon...@gmail.com
on 4 Apr 2011 at 2:25
Works as expected. Thanks.
Given the above, I think this issue can be closed (at least in the short-term).
At some point, I expect Apple to phase out the use of GCC; after all, they made
LLVM the default after a year(?) of it being an option. However, we can examine
the consequences of their decision then. :)
Original comment by BenT.Sol...@gmail.com
on 4 Apr 2011 at 5:23
Okay, let's close XCode4 related issues.
Original comment by harkon...@gmail.com
on 4 Apr 2011 at 6:12
Original issue reported on code.google.com by
BenT.Sol...@gmail.com
on 1 Apr 2011 at 7:30