What steps will reproduce the problem?
1. Enable UserPrefs.debugPhysics and/or userPrefs.debugPhysicsAABB by Lua API
2. Run LuaRuntime
What is the expected output? What do you see instead?
Debug draw doesn't take effect.
What version of the product are you using? On what operating system?
Head of Main Trunk
Please provide any additional information below.
By setting break points, I found the gkScene's m_debugger is 0x0
And the draw code is:
if (m_updateFlags & UF_DEBUG)
{
if (m_debugger) // <---- never pass!
{
m_physicsWorld->DrawDebug();
m_debugger->flush();
}
}
Hope this information is useful
Thanks
Original issue reported on code.google.com by dokin...@gmail.com on 8 Jul 2011 at 8:04
Original issue reported on code.google.com by
dokin...@gmail.com
on 8 Jul 2011 at 8:04