Open GoogleCodeExporter opened 9 years ago
Don't know about Xcode, but one possiblity for the crash might be, that you
don't have openal installed, what would have the consequence that it is not
compiled into the runtime and crashes as soon as you want to play a sound (what
will happen when you start moving)... just one guess...
Original comment by thomas.t...@googlemail.com
on 28 Oct 2011 at 12:52
I'm new to Mac, I do have OpenAL.Framework installed with Xcode, but I'm not
sure if I have the runtime dylib installed.
Original comment by zhzhxt...@gmail.com
on 28 Oct 2011 at 1:41
UPDATE:
I disabled OGREKIT_OPENAL_SOUND, then It works!
I don't know why I have OpanAL.Framework but no runtime is install.
Thanks Thomas.
Original comment by zhzhxt...@gmail.com
on 28 Oct 2011 at 1:58
UPDATE:
The Xcode problem, The compiler should be llvm-gcc.
Original comment by zhzhxt...@gmail.com
on 28 Oct 2011 at 1:10
UPDATE:
I removed the following lines from the CMakeLists.txt in the root folder, then,
everything works.
if (APPLE)
if (${XCODE_VERSION} STRGREATER "4.0.0")
set(CMAKE_XCODE_ATTRIBUTE_GCC_VERSION "4.2")
endif()
endif()
Original comment by zhzhxt...@gmail.com
on 31 Oct 2011 at 9:39
Now, XCode4 llmv-gcc OpenAL issue is solved?
http://code.google.com/p/gamekit/issues/detail?id=160
What is XCode version on OSX 10.7?
Thanks for reporting.
Original comment by harkon...@gmail.com
on 6 Nov 2011 at 1:13
Yes, I think it have been fixed, with my case, I use Xcode4.2, Everything
(including openAL) works fine.
But, with Makefile build, OpenAL crashes the runtime demo.
Original comment by zhzhxt...@gmail.com
on 6 Nov 2011 at 2:40
Original issue reported on code.google.com by
zhzhxt...@gmail.com
on 27 Oct 2011 at 6:49