Open GoogleCodeExporter opened 9 years ago
See also
http://opengles20study.blogspot.com/2011/12/using-animkit-for-pose-and-skeleton.
html
http://opengles20study.blogspot.com/2012/02/tutorial-2-part-1-animated-character
.html
http://gamekit.org/forum/viewtopic.php?f=9&t=144&start=13
Original comment by erwin.coumans
on 21 Feb 2012 at 5:38
Short info on progress on
http://opengles20study.blogspot.com/2012/02/tutorial-2-part-1-animated-character
.html
I was not happy with performances on iPhone 3GS so tried to address it with GPU
(on vertex GLSL shader) matrix skinning. That fixes the problem - fps
measurements and the code are available from
http://opengles20study.blogspot.com/2012/02/tutorial-2-part-1-animated-character
.html and the post after it.
GLSL matrix skinning is done for matrix skinning, not for dual quaternion case
yet.
Original comment by astojilj@gmail.com
on 4 Mar 2012 at 9:00
Original issue reported on code.google.com by
erwin.coumans
on 21 Feb 2012 at 5:33