lianlab / gamekit

Automatically exported from code.google.com/p/gamekit
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one ios demo errors. #258

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
the ogrekit is great, i like it very much.  i try the iphone demo recently.  
then i found some issue that puzzle ,  i mail to you hope you can help me .   
in the svn i can use momo_ogre_i.blend/multitouch_test.blend.     

1\   use momo_ogre_i,  i build the demo use RTSHADER_SYSTEM  ,  i can see the 
ground texture is normal  .  but when i unload the momo_ogre_i.blend ,then load 
the multitouch_test.blend,   the  system crack .  i can't fix it anymore.
2\   use momo_ogre_i,  i build the demo not use RTSHADER_SYSTEM , the ground 
texture alway is alway black  ,  but  i can unload the momo_oger_i.blend and 
load the multitouch_test.blend  successsful.

my problem is i wan to see set the ground texture successful  and i want to 
unload/load blend file successful .    can you tell me what can i do to do it .

wait for you reply.

Original issue reported on code.google.com by lin...@gmail.com on 7 Aug 2012 at 5:54

GoogleCodeExporter commented 9 years ago
any one know how to change the blend file to let the object of ground no use 
shader ?  like quit_sphere/momo object.

Original comment by lin...@gmail.com on 15 Aug 2012 at 12:28