lianlab / gamekit

Automatically exported from code.google.com/p/gamekit
0 stars 0 forks source link

gsProcess.cpp createSound problem #271

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
  Deactivate OpenAL in cmake

The Method "gsProcessManager::createSound(const gkString& soundName)" should 
return a Value when OPENAL is not activated in the cmake script.

Original issue reported on code.google.com by onk...@gmail.com on 9 Sep 2012 at 11:48

GoogleCodeExporter commented 9 years ago
You are absolutely right. I fixed that so if no openal/sound is available the 
process will be nil, so you can check on this before adding the process or you 
can use the new function OgreKit.isSoundAvailable() to check before...

Thx for reporting.

http://code.google.com/p/gamekit/source/detail?r=1184

Original comment by thomas.t...@googlemail.com on 9 Sep 2012 at 3:35

GoogleCodeExporter commented 9 years ago
Great. Thx for the quick handling.

Original comment by onk...@gmail.com on 9 Sep 2012 at 4:28