Closed GoogleCodeExporter closed 9 years ago
Wow, that I call 'helpful'. 'Didn't compile' means nothing without at least
showing the log.
So compiling only Runtime works?
Original comment by thomas.t...@googlemail.com
on 26 Sep 2012 at 7:41
Hmm, so you said you updated wxwidget!? So this patch should be already
included:
http://trac.wxwidgets.org/ticket/14366
Since wxwidgets is not essential for gamekit itself I consider this issue with
zero to subzero-importance for now, meaning if you really need to compile with
vc2012 you have to find a way on your own...
Original comment by thomas.t...@googlemail.com
on 26 Sep 2012 at 8:00
Yes, the ogrekit runtimes compiles. wxwidget is the only thing that doesn't
want to compile.
Compile gives me a few message of:
Please update wx/platform.h to recognize this VC++ version
and the error is
Error 3 error C1083: Cannot open include file: 'pbt.h': No such file or
directory \wxWidgets-2.9.1\src\msw\window.cpp 112 wxAll
With the update, it was something like "wxUSE_FOO must be defined" that appears
without end, saying that setup.h is badly configured...
So Wxwidget is optional? Nice to know!
Thank you
Original comment by santania...@gmail.com
on 27 Sep 2012 at 1:41
Well, wxwidget is used for the lua-editor-sample, embedded sample and such, but
in the end gamekit itself only runs in this environment and don't have it as
dependency.
The 'normal' way (at least mine) to use gamekit is to use the blender-addon and
the runtime, or to write your own 'runtime' that runs the blends in c++ or
using the lua-runtime...
Have fun,ToM
Original comment by thomas.t...@googlemail.com
on 27 Sep 2012 at 10:29
I received the same issue when compiling, I could compile the standard project
fine, but when selecting samples in cmake and trying to compile in VS 2012
(express) (win 8 64) it ultimately fails, complaining about wx. I selected
NodeEditor,LogicDemo, and VehicleDemo in cmake. So I reconfigured cmake and
generated it again without these samples, then cleaned the project and rebuilt
it and now it won't compile; still complains about wx. Perhaps I'll wipe out
the destination cmake directory and start over.
Error 3 error C1083: Cannot open include file: 'pbt.h': No such file or
directory C:\Ogre\GameKit\wxWidgets-2.9.1\src\msw\window.cpp 112 1 wxAll
Error 10 error LNK1181: cannot open input file
'..\..\wxWidgets-2.9.1\wxCMake\wxAll\Release\wxAll.lib' C:\Ogre\GameKit\Build\Fi
leTools\Compiler\LINK makefbt
Error 11 error MSB6006: "cmd.exe" exited with code 9009. C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppCommon.targets 172 5 bfBlend
Error 14 error MSB6006: "cmd.exe" exited with code 9009. C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppCommon.targets 172 5 btBullet
File
Error 156 error LNK1181: cannot open input file
'..\..\wxWidgets-2.9.1\wxCMake\wxAll\Release\wxAll.lib' C:\Ogre\GameKit\Build\Sa
mples\CppDemo\LINK AppCppDemo
Error 157 error LNK1181: cannot open input file
'..\..\wxWidgets-2.9.1\wxCMake\wxAll\Release\wxAll.lib' C:\Ogre\GameKit\Build\Sa
mples\Runtime\LINK AppOgreKit
Original comment by ChrisFG...@gmail.com
on 2 Jan 2013 at 11:15
Fixed on r1262.
Thanks.
Original comment by harkon...@gmail.com
on 14 Apr 2013 at 9:19
Original issue reported on code.google.com by
santania...@gmail.com
on 26 Sep 2012 at 4:11