lianlab / gamekit

Automatically exported from code.google.com/p/gamekit
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Add support for rigid body constraints #3

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
See the hinge.blend and chain_demo_1.0.blend in the gamekit folder

Original issue reported on code.google.com by erwin.coumans on 16 Oct 2009 at 7:06

GoogleCodeExporter commented 9 years ago
point to point constraint is converted and working now. Other constraints 
follow.

Original comment by erwin.coumans on 19 Oct 2009 at 5:00

GoogleCodeExporter commented 9 years ago
hinge and generic 6dof constraints also converted
http://code.google.com/p/gamekit/source/detail?r=63

Original comment by erwin.coumans on 20 Oct 2009 at 11:24

GoogleCodeExporter commented 9 years ago
great work! I'll love to see where is this going.

please check the attached, very quick constraints test, works ok in bge

Original comment by shaul.ke...@gmail.com on 3 Oct 2010 at 7:21

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GoogleCodeExporter commented 9 years ago
Apparently all this is only in the old branch IrrKit. None of the rigid body 
constraints are actually converted in OgreKit.

Original comment by xavier.thomas.1980@gmail.com on 4 Oct 2010 at 12:27