Open GoogleCodeExporter opened 9 years ago
There are actually a few problems with the GLES CMake files especially when
building with the latest XCode (6.1). The solution for this particular problem
is to add "include(FindPkgMacros)" to the top of the FindOpenGLES.cmake file
(found in GameKit/CMake/Packages/).
Original comment by WDR.dber...@gmail.com
on 15 Nov 2014 at 12:11
Another issue you will have to fix to get the build to work for GLES is to
revise line 43 (or about there) in Ogre-1.9a/RenderSystems/GLES/CMakeLists.txt
to this:
file(GLOB PLATFORM_SOURCES "src/EAGL/*.mm")
The bug is that it is trying to GLOB the .mm files from the include directory
instead of the src directory. This is actually a bug in Ogre and has been
submitted there as well.
Original comment by WDR.dber...@gmail.com
on 15 Nov 2014 at 12:22
Original issue reported on code.google.com by
hanee...@gmail.com
on 7 Nov 2014 at 4:36