Open nixxle opened 11 years ago
Hey, I just have a try, it works well. I used the dev branch. BTW, You can use this lastest particle system being integrating with Away3D: https://github.com/away3d/away3d-core-fp11/tree/particle_integrate
these are two simple examples : http://www.awayphysics.com/liao/particleWithLight/example.zip www.awayphysics.com/liao/triangle.zip
Thank you for you reply, I found my problem: The param["RendomRotateLocal"] need a vector with 4 arguments (x,y,z,w) I only gave it 3 (x,y,z) it works now. thanks!
Hi Liao,
Great work on this particle system, it is the best.
If I add RandomRotateLocal, my particles disappear. I tried many different values for param["RandomRotateLocal"] but I don't see the particles.
I have very simple Plane particles for testing. I would like these particles to start at different x, y, z rotations.
It is based on your "fire example":
var material:ParticleColorMaterial = new ParticleColorMaterial();