Open Lyve1981 opened 11 years ago
There is no dispose function for the EffectGroup or any other of the classes.
The result is, that when I spawn a particle system multiple times and then remove it, after some time I get a flash exception "Vertex Buffer Resource Limit exceeded".
It should be auto recycled by the GC system. And it work well in my program. Could you give me a simple example to reproduce it?
There is no dispose function for the EffectGroup or any other of the classes.
The result is, that when I spawn a particle system multiple times and then remove it, after some time I get a flash exception "Vertex Buffer Resource Limit exceeded".