Open fxdevGer opened 12 years ago
Hey! You can set a container's time to 0,and then it will play again auto.You can also clone the container to get a new instance,it's efficient.There is no param which define if it's finished,you can use the container's time to judge that.
Hey,
Thanks for your reply. I will test that tomorrow. Hope I can handle this case with clone or the time.
Anyway, great Engine :) Thanks for sharing.
Is that efficient to create a new ParticleContainer each time I needed?
If you can reuse a container,reusing it is the best efficient .If you need many instances of a same container,cloning it is the best efficient.
Hi,
How can I start and stop a Particle Effect in only one Container. Think about a First Person Shooter were Bullets hit a Target. I dont want to create new Particle Containers each Time the Bullet hits.
What Param defines that the Animation has finished? Sorry for my poor English.
Thx