Open Shadowblitz16 opened 3 years ago
forgot allegro use c and not cpp my bad
That's not quite a problem, under Windows we use C++ to interface with DirectX. I think in principle this could be possible if wxwidgets gives us an OpenGL context.
should I reopen this?
Can allegro window be implemented as a wxwidget app instead of a win32 one? I think that having this would allow us to better use wxwidgets in allegro or use wx widgets to implement our own backend.