Open allebot opened 15 years ago
Did you mean for desktop as we have ES now on mobile. I tried compiling ogl_lock_es.c on Windows as a replacement for ogl_lock.c and it worked fine... I think most of the code would work fine on desktop.
This will become important on Linux for Wayland and Mir since they require ES on the desktop. But I'll probably only start working on a Wayland port next year, so there still is time for this...
Originally reported by: elias-pschernig
Original Ticket: alleg/bugs/228
OpenGL ES uses the same kind of versioning and extension mechanisms as OpenGL. And just like with normal OpenGL, it's quite a hassle dealing with it (e.g. the first 2 generations of iphones support GL ES 1.0 only, the third supports GL ES 2.0), so help from Allegro would be nice. It should work just like the regular OpenGL works.