Closed LemonBoy closed 13 years ago
Yeah, it's already planned. I need to get a way to move texture from/to vram, but it would be really slow in certain cases. Maybe a single target texture (480*272) placed permanently in vram would be sufficient ?
Do textures have to be forcefully in vram ?
I heard that, yes.
As title says the ability to create blittable surfaces from rgb(a) buffers would make the library very useful for emulators for example.