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libclsph
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libclsph
OpenCL based GPU accelerated SPH fluid simulation library
MIT License
52
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9
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Particle coloring
#27
OlivierLi
closed
9 years ago
0
Added the OpenGL example
#26
anthonyvd
closed
9 years ago
0
Switched to a CMake-based build system
#25
anthonyvd
closed
9 years ago
0
Improve build system
#24
anthonyvd
closed
9 years ago
1
Adding comments concerning sorting.
#23
OlivierLi
closed
10 years ago
0
Investigate structure packing to save a few bytes
#22
OlivierLi
opened
10 years ago
0
Accelerate collision detection
#21
OlivierLi
opened
10 years ago
0
Use an adaptive time step
#20
OlivierLi
opened
10 years ago
0
Use less threads
#19
OlivierLi
opened
10 years ago
0
Add OpenGL Output
#18
wolfviking0
opened
10 years ago
2
Make better use of local memory
#17
OlivierLi
opened
10 years ago
0
Simulation Parameters structure might be becoming too large
#16
anthonyvd
opened
10 years ago
0
Create a validation script
#15
OlivierLi
opened
10 years ago
0
Separate kernels in different files.
#14
OlivierLi
closed
10 years ago
0
Reduce branching in all Kernels
#13
OlivierLi
opened
10 years ago
1
Integrate Partio
#12
OlivierLi
closed
10 years ago
0
Stress test
#11
OlivierLi
closed
10 years ago
0
Thread file IO operations
#10
OlivierLi
opened
10 years ago
0
More input validation
#9
OlivierLi
closed
10 years ago
0
File numbering
#8
OlivierLi
opened
10 years ago
0
Use of atomics in grid.h stops us from using CodeXL for debugging.
#7
OlivierLi
closed
10 years ago
1
Profile
#5
OlivierLi
closed
10 years ago
0
Integrate workgroup code.
#4
OlivierLi
closed
10 years ago
0
Use symlinks instead of copying directories in /bin.
#3
OlivierLi
closed
10 years ago
0
Partition work groups in a more efficient way.
#2
OlivierLi
closed
10 years ago
0
Introduce an adaptable grid
#1
anthonyvd
closed
10 years ago
1