Closed AuraDJ closed 2 years ago
There's some code to handle this case that was in my copy of the loop dialog but isn't in BrawlLib's. I'll move it to PCM16Audio instead.
LoopingAudioConverter 3.0 (just posted) should fix this. If 3.0 doesn't work for you, let me know and I can backport the fix to 2.5.
It works fine now. Thank you!
Brstm Import throws a System.ArgumentException when attempting to set a loop point in the program when the music file has more then 2 channels. The file format doesn't matter. It works fine in 2.4