Closed soopercool101 closed 5 years ago
It'll work if you change the target CPU from Any CPU to x86.
BrawlBox was originally written with the assumption that the pointer size would be 32 bits, so there are sections of the code that crash if that's not the case. It's not a huge issue, since any version of Windows for x64 can run x86 programs just fine, but this isn't necessarily true on Linux or macOS.
I will push a change that should fix this particular issue, though.
To recreate the bug:
Might be an issue with Visual Studio 2017's compiler, I'm not sure what y'all use.