Open The-Silver-Kid opened 6 years ago
Windows 10 x64 BrawlBox .78 OpenAL Wrapper
Yes it only happens after one full loop and continues playing after that.
BrawlBox usually tries DirectSound first, and only uses OpenAL if that fails. I wrote the OpenAL wrapper code but it's kind of buggy.
Are you building BrawlBox yourself from Visual Studio? If you are, try changing the target platform to x86.
Changing target platform to x86 fixes not detecting (or using) DirectSound. But does not fix the OpenAL bug. It also corrects itself if you stop it from playing and restart it, but again appears after a full loop.
I'll keep that in mind, thanks.
It only happens after the audio loops, right?
Are you on Windows? Also check the Help > About screen and let me know if it says what audio backend it's using.