libertyernie / brawltools

BrawlBox and BrawlLib
http://forums.kc-mm.com/index.php?topic=67847.0
142 stars 31 forks source link

Read data from material wrap modes, MinFilter, and Magfilter. #198

Closed MichaelHinrichs closed 5 years ago

MichaelHinrichs commented 5 years ago

instead of having the user pick a texturemap setting for the whole model, the importer now reads the texturemap data from the .dae file, and maps each material the way its meant to be.

this is a comperasin of two yoshis, converted to .dae and back, with no changes to the model. The one on the left used this code. The one on the left did not , and used the default texturemap import settings. yoshi_compear