instead of having the user pick a texturemap setting for the whole model, the importer now reads the texturemap data from the .dae file, and maps each material the way its meant to be.
this is a comperasin of two yoshis, converted to .dae and back, with no changes to the model. The one on the left used this code. The one on the left did not , and used the default texturemap import settings.
instead of having the user pick a texturemap setting for the whole model, the importer now reads the texturemap data from the .dae file, and maps each material the way its meant to be.
this is a comperasin of two yoshis, converted to .dae and back, with no changes to the model. The one on the left used this code. The one on the left did not , and used the default texturemap import settings.![yoshi_compear](https://user-images.githubusercontent.com/37460517/46503608-d3a04100-c81a-11e8-8335-bfe099df8f56.PNG)