There is an bug when editing animations in Brawlbox v0.78 using the 'Edit All'
function.
In Brawlbox v0.68d. this animation has 51 frames, which is what it is supposed to have.
In Brawlbox v0.78, it shows that this animation has 50 frames, which is incorrect.
I used the 'Edit All' function to add translation to the skl_root bone and the animation looks fine in v0.78.
However, when I go back to see what it looks like in v0.68d, this is what the last frame actually looks like:
This occurs with plenty of animations that do not loop, and some animations that do. Is there a way to fix this without having to tediously go back to v0.68d and copy the frame before it?
There is an bug when editing animations in Brawlbox v0.78 using the 'Edit All' function.
In Brawlbox v0.68d. this animation has 51 frames, which is what it is supposed to have.
In Brawlbox v0.78, it shows that this animation has 50 frames, which is incorrect.
I used the 'Edit All' function to add translation to the skl_root bone and the animation looks fine in v0.78.
However, when I go back to see what it looks like in v0.68d, this is what the last frame actually looks like:
This occurs with plenty of animations that do not loop, and some animations that do. Is there a way to fix this without having to tediously go back to v0.68d and copy the frame before it?