Open Ebola16 opened 8 years ago
I tried implementing XLU differently and got results that were consistent across all three rendering methods for this model (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212293). Though this issue is probably caused by incorrect XLU settings, I'll leave it open in case it's unintended behavior.
Game Name?
Super Smash Bros. Brawl
Game ID? (right click the game in the game list, properties, info tab)
RSBE01
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
30f136abd086f734bc2a795e8b10065e (edited ISO, works fine on both Dolphin and real Wii)
What's the problem? Describe what went wrong.
The attached FitPit00.pcs will appear differently in Brawlbox (hourglass glass is not transparent), a real Wii (messed up glass material), and Dolphin 5.0-94 (Ideal behavior for transparent hourglass glass). Can someone tell me if I'm doing something improper with the shader or material settings?
What are your PC specifications? (CPU, GPU, Operating System, more)
Win 10 Pro x64 Intel Core i7-4702MQ CPU @2.20GHz GeForce GT 750M 2x 8GB Hynix 1600MHz GeForce Game Ready Driver 368.39
Is there any other relevant information? (e.g. logs, screenshots, configuration files)
Attached archive contains: FitPit00.pcs - Problematic file Images for all 3 preview scenarios 3ds Max 2014 scene archive of the model used in FitPit00.pcs PhantomHourglass.zip