Use case: for Windows builds of our game, we ship all shared libraries in a separate ./bin folder and load them upfront, using explicit calls to LWJGL3's Library.loadSystem() function. This avoids a bunch of tedious bugs & issues regarding custom user install paths, but needs the option to skip the "extract-from-jar-and-load" calls later.
Use case: for Windows builds of our game, we ship all shared libraries in a separate
./bin
folder and load them upfront, using explicit calls to LWJGL3'sLibrary.loadSystem()
function. This avoids a bunch of tedious bugs & issues regarding custom user install paths, but needs the option to skip the "extract-from-jar-and-load" calls later.