libgdx / Jamepad

A better way to use gamepads in Java
Apache License 2.0
19 stars 11 forks source link

add config option to skip shared library loader #4

Closed code-disaster closed 3 years ago

code-disaster commented 3 years ago

Use case: for Windows builds of our game, we ship all shared libraries in a separate ./bin folder and load them upfront, using explicit calls to LWJGL3's Library.loadSystem() function. This avoids a bunch of tedious bugs & issues regarding custom user install paths, but needs the option to skip the "extract-from-jar-and-load" calls later.