I'd like to "re-open" an old issue from Google Code, where a Box2d sensor blocks the ray casting used by box2dLights. The part of the code to return -1 in the callback when the Fixture is a sensor, is still commented out, hence the blockage.
While people could amend the source themselves, they'd have to do so on every release of box2dLights, which is obviously an inconvenience.
Edit: Just to let others know, filters set on the light via setContactFilter() works, but you'll have to set the the appropriate category / group / mask bits, for it work.
I'd like to "re-open" an old issue from Google Code, where a Box2d sensor blocks the ray casting used by box2dLights. The part of the code to return -1 in the callback when the Fixture is a sensor, is still commented out, hence the blockage.
While people could amend the source themselves, they'd have to do so on every release of box2dLights, which is obviously an inconvenience.
Edit: Just to let others know, filters set on the light via setContactFilter() works, but you'll have to set the the appropriate category / group / mask bits, for it work.