Closed leruaa closed 8 years ago
I needed to render lights in a frame buffer object, so I did this small refactoring.
I use it that way:
rayHandler.setCombinedMatrix(cam); rayHandler.update(); rayHandler.prepareRender(); buffer.begin(); Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); rayHandler.renderOnly(); buffer.end();
Thanks for PR!
I needed to render lights in a frame buffer object, so I did this small refactoring.
I use it that way: