When converting some FBX models the texture coordinates seems to be incorrect when loading the .g3dj file with libgdx 0.9.9. One example is the zombie included in the Autodesk FBXConverter 2013.3 where the coordinates for the Zombie_Diffuse.png texture are incorrect.
When converting some FBX models the texture coordinates seems to be incorrect when loading the .g3dj file with libgdx 0.9.9. One example is the zombie included in the Autodesk FBXConverter 2013.3 where the coordinates for the Zombie_Diffuse.png texture are incorrect.